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Apr 2Liked by Memorium - Stephen Smith

This is fascinating! Great work on "rule diving" as well as the must-have of play testing!

Saved for future use!

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It would have made more sense for me just to link the post

https://odd74.proboards.com/post/240710/thread

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Part of that ODD74 thread includes a post of an excerpt from a Chainmail example Gygax published in an old wargaming newsletter. It specifically said that 2 units locked in melee did continue their melee into the next turn.

[there was no way to include the screenshot I took in this comment, so here's the post]

{this part from the poster}

Gygax's example of a Chainmail melee from the Great Plains Game Players Newsletter #15 (Feb 1975), newly uncovered by badger2305, appears to support that when a melee continues, it does so in a melee round in the next turn, rather than continuing in the same turn. Note especially the bolded part.

{end poster}

{from Gygax}

Let’s take a peek at a likely example.

Assume 30 Foot Sergeants (elite) are attacked by a unit of 10 Heavy Cavalry. The horsemen come thundering down upon them, and immediately the poor devils must check morale, needing an 8 or better to stand. Thus the Foot must turn and flee about 6 times in 10. Assume that they stand and fight. The HC get 3 dice per figure, plus 1 die for charge impetus, or a total of 4 per figure, with 5’s and 6’s killing. The average kills would be about 13. The HF get 1 die per 4 figures, with a 6 killing. There is no logical way the Foot could fight with all 30 men, but let’s be generous and allow them an average kill based on 6 dice, 1 horseman. Time to move on to the Post Melee Results.

Base score for the HC is 9 x 9 = 81. Assume they roll a 3 (low average) to multiply times their kill bonus, for a score of 12 x 3 = 36 + 81. Their total score is 117. The base score for the HF can be interpolated as a “Morale Rating” of 6 due to Elite status times the number of their survivors: 17 x 6 = 102. They receive a bonus for having the greater number of surviving troops, 8 in this case, so their total is 102 + 8 = 110. A doubling of the difference (7 in favor of the HC) indicates that the HF barely managed to hold, and

<this section was bolded> a regular melee round would ensue next turn <end bolding>

(in which the poor infantry will really get butchered). Had the HF been a bit fewer than 3:1 over the cavalry, or had they not been Elite, the horse would have easily broken them and continued their charge. In the above example 1 fewer HF would have meant a success for the HC, in fact.

{end Gygax}

[end of quoted post]

I believe the rule covering continuing charges is meant to cover only that specific corner case. Given that retreating or routing units would get their full movement or 11/2 movement, a charging unit catching them a second time would be infrequent. (I've always found it strange that defeated units get movement matching or exceeding units on good order.)

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