The Fighting Men of Weirth are divided into four sub-classes. In other campaigns these might be thought of as templates or backgrounds. Each has a particular role and part to play in the culture of Weirth.Thanks for reading Memorium! Subscribe for free to receive new posts and…
The Domain Game starts in Session One, with the initial creation of your PC’s very own Faction.
Creating a Dungeon Ecology
1:1 Timekeeping vs Press Pause - Are They Incompatible Methods?
Magic-Users and Spellcasting in the World of Weirth
The Journal of the World of Weirth Swords & Sorcery Setting
Welcome to Memorium by me, Stephen Smith. Thinking & writing about RPGs, Old School FRP. Visit #WorldofWeirth on World Anvil! System-Neutral Modules…