Robert J Kuntz has published a new module in cooperation with The Fellowship of the Thing.
Into the Wild Blue Yonder is a higher-level adventure that can be run as a one-shot with included pre-gen characters, or inserted into your own campaign.
(from the Into the Wild Blue Yonder module sales page)
Special ArneCon 2 Edition.
Limited to 400 copies for this edition. An adventure for characters levels 10-12. Written by Robert J. Kuntz (co-author of Greyhawk) as a gift to his good friend Dave Arneson, a game adventure of this nature has never occurred until now.
This adventure can be used in your ongoing campaign or be played as a single-session scenario using the pre-generated characters provided in this book. Designed for use with the Advanced 1st Edition rules, this material can be easily adapted to most fantasy RPG 's, including the Advanced 2nd Edition, the original game, the BECMI ("Basic") game, and many old-school renaissance (OSR) role-playing games.
Herein is contained a fresh new adventure for Blackmoor fans!
I made a video on how to do that (posted here with no spoilers)
Into the Wild Blue Yonder Module Video Overview (no spoilers)
#yonderstein
Steps to Create a Braunstein-Style Event
Set up a timeline of events to begin taking place 3-6 months in the future
Choose a Domain (not controlled by a Player or Patron)
Inform Domain Leaders, Faction Leaders & appropriate PCs of the deteriorating situation
Set off the inciting incident
Invite Players and Patrons to meet at a neutral location to “discuss options” (The Session Braunstein)
Let the Players and Patrons take it from there
For more information on how and why this can be an excellent way to raise the level of play in your campaign be sure sure to check out my recent zine - The Wargame Paradigm.
Thanks for reading and have a safe & happy New Year!