The video for Turn 4 was cut off early by my silly phone, so it is in two parts:
Yellow Orders
AF advances directly north 6"
LF composite bowmen move north 6" and take any fire possible at priority targets (HH 1st, skirmishers 2nd) during the missile segment
Westward skirmishers (7 blocks) take fire at enemy HH during pass-thru phase. If no fire allowed, advance half a move (4.5") directly north. Maintaining current skirmisher spacing is more important than moving north though.
MH will charge if charged (CIC) trying to contact the front of enemy HH, otherwise rest to remove fatigue
HF w/superhero give way to cavalry if it moves - then advance max distance 9" north. If our cavalry stands, advance northward until 1" away from our cavalry.
Eastern skirmishers (2 blocks) stand fast and rest to remove fatigue.
HH wheels to the northwest and advances as far as possible. Intent is to form up to the right of our own MH.
LF hvy crossbowmen reload and remove fatigue.
Green Orders
White Knight Hero to Single Combat Grey Knight Hero
Western Heavy Cav to CIC both M Cav and Red Skirmishers
North Wester Skirmisher to advance toward the Skirmish line
infront of it. L Inf to advance to within 3 incehs of the North
Western Skirmishers tha tmoved toward the front Skirmish line.
Front Skirmish line to fire upon A infantry in pass through if
they advance. They will fire in missle if the A Infantry
does not advance.
Southern skirmish line to left face and advance. Heavy Infantry
to advance within 3 inches of the Southern Skirmish line. Southern Skirmish line to fire upon M Cav.
Green A Infantry to 1/2 Moce the Right Face Souther L INf/archers
to move 1/2 move then left face so that both of these units are within
3 inches and facing south. Light infantry will fire upon the Grey Knights after this movement in missile.